package com.persesgames.shader import com.persesgames.game.Game import java.util.* /** * User: rnentjes * Date: 14-5-16 * Time: 11:57 */ class VertextAttributeInfo(val locationName: String, val numElements: Int) { var location = 0 var offset = 0 } class ShaderProgramMesh<T>( val shaderProgram: ShaderProgram, val meshSetter: (ShaderProgram, T) -> Unit, val type: Int, val vainfo: Array<VertextAttributeInfo>) { val data: Array<Float> = Array(32796, { 0f }); var count: Int = 0 var blockLength: Int = 0 init { for (info in vainfo.iterator()) { info.location = shaderProgram.getAttribLocation(info.locationName) info.offset = blockLength; blockLength += info.numElements; println("attrib: ${info.locationName}, info.location: ${info.location}, info.offset: ${info.offset}"); } println("verticesBlockSize $blockLength"); } }