package com.persesgames.shooter import com.persesgames.game.Game import com.persesgames.game.Screen import com.persesgames.sprite.Sprite import com.persesgames.sprite.SpriteBatch import com.persesgames.text.Texts import com.persesgames.texture.Textures import org.khronos.webgl.WebGLRenderingContext /** * Created by rnentjes on 19-4-16. */ class WelcomeScreen: Screen() { var sprites = SpriteBatch() var x = 1f var y = 1f var sprite = Sprite("SHIP") val random = Math.random() override fun loadResources() { Textures.load("SHIP", "images/ship2.png") } override fun update(time: Float, delta: Float) { x = Math.sin(time.toDouble()).toFloat() * 150f y = Math.cos(time.toDouble()).toFloat() * 150f } override fun render() { for (index in 0..2500) { val x = Math.random() * 1000f - 500f val y = Math.random() * 1000f - 500f sprites.draw(sprite, x.toFloat(), y.toFloat()); } sprites.draw(sprite, x, y); sprites.draw(sprite, -x, y); sprites.draw(sprite, x, -y); sprites.draw(sprite, -x, -y); sprites.render() Texts.drawText(10f, 40f, "Hello! FPS ${Game.fps}", font = "bold 36pt Arial") } } class GameScreen: Screen() { override fun update(time: Float, delta: Float) { } override fun render() { } } fun main(args: Array<String>) { Game.view.setToWidth(1000f); Game.start(WelcomeScreen()) }